I’ve been getting into World of Warcraft roleplay, and I just want somewhere to chronicle the backstory I imagine for my two characters. If I sent this to you, rest assured it is entirely optional reading!
Before the fall of Gilneas, Eullena and Kerychtyrr were childhood friends growing up in Gilneas City. Eullena was learning the ways of the harvest witches, and ‘Kerry’ was an apprentice engineer under Tana Lentner. He was a sallow, sickly, unpopular kid regularly bullied by his manlier Gilnean peers, meaning the two would spend a lot of time together in the wilderness. While Eullena was happy with her lot in life, spending her time researching herbalism and hoping to one day cure the kingdom’s worgen curse, Kerry dreamed of going on adventures throughout Azeroth, seeing fantastic sights and risking everything for wealth and glory…except in reality, he had a crippling fear of death that prevented him from even leaving sight of the city walls.

These fears only grew more realized when the Forsaken attack on the city jeopardized their lives and those of everyone they knew. While Eullena joined the city defense and did her part fighting for her homeland, Kerry mostly hid and waited in dread for his inevitable demise. He lamented never seizing life while he had it, never even once doing anything exciting…and finally decided to risk everything to escape death’s grasp for good. Stealing away one night, he reached the Forsaken lines and offered to help them breach the city walls if they’d turn him into an undead, an offer they readily accepted.
Meanwhile, Eullena was having her own worries about the dire state of the kingdom, though her concerns lay in her body being reanimated by the enemy if they end up getting their hands on it. Ultimately, she turns to her research on the worgen curse and injects herself with tainted blood samples, willingly infecting herself to prevent the Forsaken from claiming her if she dies in battle.
The next morning, Kerry uses self-engineered explosives to collapse a part of the wall in his home neighborhood, allowing a wave of Forsaken to enter the city. This meant his relatives and neighbors were almost entirely slaughtered in the ensuing assault, with Eullena one of the few survivors, escaping only by surrendering entirely to her bestial side and savagely tearing a path to freedom into the nearby woods, losing an eye in the process. Despite this, she used her memories of playing with Kerry in these same woods to shakily restore her sanity, at least enough to regroup and receive the alchemical serum from Krennan Arabas. She ultimately survives the Battle of Gilneas, evacuates to Darnassus, and becomes inducted into the Cenarion Circle to train as a druid. She struggles more than most with her bestial urges, often waking up to find herself “sleep-hunting” and killing wild animals to slake a new bloodlust always simmering under the surface, which her constant Wildshaping does nothing to help.

Kerry, meanwhile, is turned as promised, and overjoyed at having cheated the greatest fear that had plagued his mortal life. Now free to adventure to his heart’s content, he turns to warlock magic for power, rechristens himself “Cap’n K,” and begins exploring the world as a bombastic and eccentric pirate on his self-built ship Victory and Death, which he carries around in a bottle until he pops the cork to magically transform it to full size. His warlock minions are his ‘loyal crew’, which he somehow never notices are the laziest, least reliable, most treacherous of companions who all regularly attempt to get him killed in the line of duty.

Eullena eventually leaves the druidic order, feeling ostracized at her inability to control her bloodthirsty urges. For a time she traveled the world trying to find other survivors from her past, but discovered her old family members and neighbors were entirely massacred thanks to being at the impact point of the Forsaken invasion. In the end, she only locates one: Rölf, a former classmate she hadn’t known particularly well, who now had entirely succumbed to the worgen curse. Unwilling to lose the last remaining tie to her old life, she began the long slow process of “taming” him, relying on her understanding of the bloodlust and her experience with the animal mind. By the end, he was still more of a big bipedal ‘dog’ than a man, but he was now placid enough to become her traveling companion and “medical alert pet” for imminent feral episodes, and the pair roam Azeroth as nomadic hunters, sleeping in tents and selling skins/herbs to make ends meet.

Cap’n K, meanwhile, has learned that Eullena survived the battle and is now looking for her. He’s convinced himself that she’ll understand the reasons he betrayed their homeland, and rationalizes that the many dashing adventures he’s undergone since then were worth what it took for him to get there. Whether he really believes his bluster or not, he can’t help signing up for any scheme that might give him a chance to finally reunite with her again.
Plot hooks for Eullena: Wilderness expedition, Hunting/Monster slaying, Herbalism, Infiltration/Investigation. Her survivalist self-sufficient nature suits her for even criminal or morally-grey storylines.
Plot hooks for Cap’n K: Smuggling, Engineering, Naval/Aerial transportation, anything that strikes him as an ‘adventure’. His contradictory self-image as a rogue and a gentleman lets him rationalize his participation in storylines of any nature, though his quixotic conceit does work best when there’s a lighthearted or comedy-supporting tone to the RP.